Tuesday, September 25, 2007

(More than) Halfway home

After the death-fest that was our journey through the first level-and-a-half, I am proud to say that we've recovered in style. We are now five chapters through the game -- more than half of the nine in total -- and well on our way to meeting our goal of completing it today. Brian hit the nail on the head, saying the game feels incredibly cinematic. And maybe it's because I wasn't a big fan of Halo 2's single-player campaign, but everything we've come across so far feels so much more epic and varied than the previous entry in the series. We've still got a ways to go (and Brian's still gotta find a few more ways to "accidentally" kill me), though ...

That said, we're taking a break for a bit by mixing it up with some custom games and four-player co-op. My favorite part of the Halo series, other than the single-player, has always been the custom matches. This series has continually raised the bar for customizable options in-game, and this sequel continues that trend to an almost ridiculous degree. Bungie was quite generous, providing a whole host of pre-made game options, but with all the tweaks available and the all-new map-editing Forge mode, I feel like I've died and gone to heaven.

For example, one of the first custom games we played was a variant on rocket deathmatch in which gravity was lowered, ammo was infinite and everyone was invisible if they weren't firing. This lead to some pretty tense moments, as people weren't sure who was lurking around the corner. Or, rather, some rather hilarious moments, like when two players unintentionally collided in mid-air:
We'll probably play a bit more random games for a bit before heading back to the campaign. Hit us up with a game invite, if you're on!

1 comment:

Anonymous said...

I was totally in on that invisible rockets custom game. Invisibility seems ridiculously effective this time around. And I totally jumped into somebody in midair multiple times. Have you guys found all the skulls already?